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发布时间 : 星期五 文章生命游戏-JAVA语言代码-细胞自动机-毕业论文更新完毕开始阅读2c24c0c77f1922791688e85b

浙江理工大学本科毕业设计(论文)

}

public double beEatedToMeat(){ }

public double getSumNeeded(){

return

return bodySize*0.01*getWeakPercentByAge();

if(reproduceState>=1&&reproduceState<=6){ }

return competitiveness;

competitiveness*=0.5;

//System.out.println(\

LifeGameCommon.FOODMULTIPLE*getWeakPercentByAge()*beEatedToMeat()*(0.3+speed/70.0/bodySize+strength/30.0/bodySize);

public double getPlantNeeded() { }

public int grow() {

if(foodCondition>0.9){

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}

// 食物,对foodCondition产生影响 public void getFood(double food) { }

foodCondition+=food/this.getSumNeeded();

//System.out.println(\return this.getSumNeeded();

生命游戏的计算机模拟以及参数对运行结果的分析

condition+=30;

}else if(foodCondition>0.8){

condition+=20;

}else if(foodCondition>0.7){

condition+=10;

}else if(foodCondition<0.4){

condition-=30;

}else if(foodCondition<0.5){

condition-=20;

}else if(foodCondition<0.6){ }

if(condition>100){ }

//System.out.println(\foodCondition=0;

//System.out.println(\

age+=1.0;

if (age - 1 >= adulthoodAge) {

reproduceState++;

if (reproduceState >= reproduceblank) {

reproduceState = 1; // 繁殖

if(condition>=60){

return LifeGameCommon.GROW_STATE_BRITH;

condition=100; condition-=10;

}else{

condition = 0;

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浙江理工大学本科毕业设计(论文)

}

if (age >= lifeTime||condition<=0) { }

//System.out.println(\

+

age

+

\

+

return LifeGameCommon.GROW_STATE_DEAD; }

}

//System.out.println(\太累!\

return LifeGameCommon.GROW_STATE_DEAD;

reproduceState+\

@Override

public String toString() { }

public String toAllString() {

return \

+ \

+ age + \

return \ }

return LifeGameCommon.GROW_STATE_NORMAL;

\

// -------------------------get set-------------------------

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}

+ foodCondition + \+ \+ y + \

生命游戏的计算机模拟以及参数对运行结果的分析

public double getLifeTime() { }

public void setLifeTime(int lifeTime) { }

public double getBodySize() { }

public void setBodySize(double bodySize) { }

public double getSpeed() { }

public void setSpeed(double speed) { }

public double getStrength() { }

public void setStrength(double strength) { }

public double getAge() { }

public void setAge(int age) {

this.age = age;

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return lifeTime;

this.lifeTime = lifeTime;

return bodySize;

this.bodySize = bodySize;

return speed;

this.speed = speed;

return strength;

this.strength = strength;

return age;